

- #X3 REUNION COCKPIT MOD NOT WORKING UPDATE#
- #X3 REUNION COCKPIT MOD NOT WORKING UPGRADE#
- #X3 REUNION COCKPIT MOD NOT WORKING FULL#
- #X3 REUNION COCKPIT MOD NOT WORKING MODS#
- #X3 REUNION COCKPIT MOD NOT WORKING PLUS#

#X3 REUNION COCKPIT MOD NOT WORKING FULL#
#X3 REUNION COCKPIT MOD NOT WORKING UPDATE#
#X3 REUNION COCKPIT MOD NOT WORKING MODS#
Please see the compatibility section below as many mods require special installation instructions to work with the SRM. Other Mod Friendly: The SRM is compatible with many other popular mods. There are also new and unique engine sounds for many ships.ĭocking Enhancements: Alkeena's BSD Mod is fully merged with the SRM providing enhanced external docking for all ships, including M5 docking for M6s, TS and M6 docking for carriers and M8 docking for Destroyers.
#X3 REUNION COCKPIT MOD NOT WORKING UPGRADE#
Ships ported from X2 have had a texture upgrade to bring them up to X3 standards - Including all Kha'ak ships (coming in v1.08 ). All Yaki ships now have a unique livery and many Paranid ships have been retextured to give the Yaki more variety. New Graphics and Sound: Many ships have been retextured to add greater variety into the game. It features PAR ships, which are pre-outfitted ships ready for deployment when you purchase them, M3 Bombers, M5 Explorers with built in capital class scanners and Explorer software, prototype M6s for each race and much, much more. New Ships: As an added bonus the SRM also adds many (well over 150!) new ships into the game taken from some of the excellent ship mods available, including Cadius' Xtra Mod and Killerog's X2 ships, as well as some SRM exclusive ships. All the scripts are simple AL Plugins with easy to use configuration interfaces so you can choose to add only the bits that you want. Draffut's Bug Fix Mod has been fully merged into the SRM.Īddon Packs: The SRM also adds many optional addon packs to further enhance your game, such as the SSRP which changes ware availability to make the game more challenging, Weapons Dealers which makes obtaining weapons and shields easier, the Shipyard pack which adds all the new SRM ships to shipyards as well as adding new, specialist shipyards to the game, several particle trail packs and cockpit packs, and three hull multiplication packs to increase hull sizes to make battles last longer. All ship stats are taken into account from speed and acceleration to cargo and price.īug Fixing: Many bugs that exist in X3TC have been fixed in the SRM, including cockpit positions, turret and camera issues, model problems, etc. Established race lore from the X Universe has been fully embraced and applied. Speeds of fighters have been increased, corvettes are much faster, more manoeuvrable with extended cargo bays, heavy corvettes have more weapons and turrets, there are new classes of frigates such as Heavy Assault frigates, light frigates and more light carriers, weapon loudouts have been made more racial, and many other aspects have been tweaked to improve balancing consistancy. We have tried to ensure there are no "I Win" ships and that all ships within a class are balanced across the races. Ship Rebalancing: The SRM rebalances nearly every single ship in the game with a view to making every ship unique and useful. The SRM is NOT compatible with Albion Prelude The SRM is fully compatible with X3TC v3.2
#X3 REUNION COCKPIT MOD NOT WORKING PLUS#
NOTE - The SRM has now been superseded by the XRM, which features all the SRM and CMOD4 changes, plus a new universe map, new jobs and lots, lots more.
